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39 lines
956 B
39 lines
956 B
3 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class ToolHuaGuo : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler{
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private GameObject TheText;
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void Start ()
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{
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TheText = this.gameObject.transform.Find("Background").Find("Text").gameObject;
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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if (this.gameObject.name.Contains("全屏"))
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{
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if (this.gameObject.GetComponent<Toggle>().isOn)
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{
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TheText.GetComponent<Text>().text = "缩屏";
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}
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else
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{
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TheText.GetComponent<Text>().text = "全屏";
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}
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}
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TheText.SetActive(true);
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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TheText.SetActive(false);
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}
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public void ResetText()
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{
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TheText.SetActive(false);
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}
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}
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