天津23维预案
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

52 lines
1.6 KiB

3 years ago
using UnityEngine;
using System.Collections.Generic;
using AX.MessageSystem;
public class AllExamList : MonoBehaviour {
public GameObject itemPrefab;
public GameObject detail;
public GameObject list;
public List<ExaminationInfo> examList = new List<ExaminationInfo>();
void Start()
{
MessageDispatcher.AddListener("SHOW_QUESTION_LIST", showList);
MessageDispatcher.AddListener("GET_MARKING_EXAMINATION_INFOS_REFRESH", showExamList);
}
void OnDestroy()
{
MessageDispatcher.RemoveListener("SHOW_QUESTION_LIST", showList);
MessageDispatcher.RemoveListener("GET_MARKING_EXAMINATION_INFOS_REFRESH", showExamList);
}
// Update is called once per frame
void Update()
{
}
//刷新列表信息
private void showExamList(IMessage message)
{
PagingReplyInfo<ExaminationInfo> pair = (PagingReplyInfo<ExaminationInfo>)(message.Data);
examList = pair.Items;
foreach (Transform child in transform)
{
Destroy(child.gameObject);
}
foreach (ExaminationInfo exam in examList)
{
GameObject item = Instantiate(itemPrefab) as GameObject;
item.transform.parent = transform;
item.transform.localScale = new Vector3(1, 1, 1);
item.name = "Item";
item.GetComponent<AllExamMessage>().setExam(exam);
}
}
private void showList(IMessage message)
{
ExaminationInfo exam = (ExaminationInfo)(message.Data);
detail.SetActive(true);
list.GetComponent<AllQuestionSelect>().showQuestionList(exam);
}
}