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60 lines
1.7 KiB
60 lines
1.7 KiB
3 years ago
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEngine.UI;
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using AX.MessageSystem;
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public class AllQuestionSelect : MonoBehaviour {
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public GameObject itemPrefab;
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public ExaminationInfo exam;
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public static QuestionInfo question;//选中的题目
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public GameObject scorePanel;
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public GameObject list;
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void Start()
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{
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//MessageDispatcher.AddListener("QUESTION_PAGE_REFRESH", showQuestionList);
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}
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void OnDestroy()
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{
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//MessageDispatcher.RemoveListener("QUESTION_PAGE_REFRESH", showQuestionList);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void showQuestionList(ExaminationInfo exam)
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{
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this.exam= exam;
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var questionList = exam.QuestionInfos;
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foreach (Transform child in this.transform)
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{
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Destroy(child.gameObject);
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}
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foreach (QuestionInfo question in questionList)
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{
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GameObject item = Instantiate(itemPrefab) as GameObject;
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item.transform.parent = this.transform;
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item.transform.localScale = new Vector3(1, 1, 1);
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item.name = "Item";
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item.GetComponent<AllQuestonSelectMessage>().setQuestion(question);
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item.GetComponent<Toggle>().group = GetComponent<ToggleGroup>();
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}
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}
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public void submitSelected()
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{
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var scoreList = exam.ScoreInfos;
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var scores = new List<ScoreInfo>();
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foreach (ScoreInfo score in scoreList)
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{
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if (score.QuestionID== question.ID)
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{
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scores.Add(score);
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}
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}
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scorePanel.SetActive(true);
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list.GetComponent<AllScoreList>().showScoreList(scores);
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}
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}
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