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37 lines
1.0 KiB
37 lines
1.0 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using AX.NetworkSystem;
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using UnityEngine.UI;
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public class AllScoreMessage : MonoBehaviour {
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public ScoreInfo score;
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void Start()
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{
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transform.Find("Toggle").GetComponent<Toggle>().onValueChanged.AddListener(changeSelected);
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}
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void OnDestroy()
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{
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transform.Find("Toggle").GetComponent<Toggle>().onValueChanged.RemoveListener(changeSelected);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void setScore(ScoreInfo score)
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{
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this.score = score;
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transform.Find("Creator").GetComponent<Text>().text = score.CreatorName;
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transform.Find("CreateTime").GetComponent<Text>().text = score.CreateTime.ToString("yyyy-MM-dd HH:mm:ss");
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transform.Find("Score").GetComponent<Text>().text = score.Score;
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}
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private void changeSelected(bool selected)
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{
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if (selected)
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{
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NetworkManager.Default.SendRequestAsync("GET_SCORE_DETAIL_INFOS_REQUEST", score.ID);
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}
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}
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}
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