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36 lines
814 B
36 lines
814 B
3 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using AX.MessageSystem;
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public class UserSelectMessage : MonoBehaviour {
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// Use this for initialization
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public UserInfo user;
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void Start()
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{
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GetComponent<Toggle>().onValueChanged.AddListener(changeList);
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}
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void OnDestroy()
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{
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GetComponent<Toggle>().onValueChanged.RemoveListener(changeList);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void setUser(UserInfo user)
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{
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this.user = user;
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transform.Find("Label").GetComponent<Text>().text = user.Name;
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}
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private void changeList(bool selected)
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{
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if (selected)
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{
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MessageDispatcher.SendMessage("CHANGE_USER_REFRESH", user);
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}
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}
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}
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