天津23维预案
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

48 lines
1.6 KiB

3 years ago
using UnityEngine;
using System.Collections.Generic;
using UnityEngine.UI;
using AX.MessageSystem;
public class ExaminationQuestionSelectedList : MonoBehaviour {
// Use this for initialization
public GameObject itemPrefab;
public List<ExaminationQuestionObject> questionList = new List<ExaminationQuestionObject>();
void Start()
{
MessageDispatcher.AddListener("QUESTION_PAGE_REFRESH", showQuestionList);
}
void OnDestroy()
{
MessageDispatcher.RemoveListener("QUESTION_PAGE_REFRESH", showQuestionList);
}
// Update is called once per frame
void Update()
{
}
private void showQuestionList(IMessage message)
{
PagingReplyInfo<ExaminationQuestionObject> pair = (PagingReplyInfo<ExaminationQuestionObject>)(message.Data);
questionList = pair.Items;
foreach (Transform child in this.transform)
{
Destroy(child.gameObject);
}
foreach (ExaminationQuestionObject question in questionList)
{
GameObject item = Instantiate(itemPrefab) as GameObject;
item.transform.parent = this.transform;
item.transform.localScale = new Vector3(1, 1, 1);
item.name = "Item";
item.GetComponent<ExaminationQuestionSelectedMessage>().setQuestion(question);
//item.transform.FindChild("Toggle").GetComponent<Toggle>().group = GetComponent<ToggleGroup>();
if (ExaminationPaperDetail.questionId.Contains(question.ID.ToString()))
{
item.transform.Find("Toggle").GetComponent<Toggle>().isOn = true;
}
}
}
}