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23 lines
550 B
23 lines
550 B
3 years ago
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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public class StairCanGo : MonoBehaviour {
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/// <summary>
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/// 用于判断可以去的楼层
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/// 场景不同需要拖拽不同的楼层
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/// </summary>
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public Transform ShiNei;//用于遍历楼有几层
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public List<GameObject> CanGoFloor = new List<GameObject>();//可以去的楼层
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public static StairCanGo Instance;
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void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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}
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}
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}
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