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23 lines
636 B
23 lines
636 B
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SplitLine : BaseClass
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{
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public static int SplitLineIndex = 0;
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public SplitLine(GameObject nullObj, GameObject parentObj, GameObject JG_CT_Prefab, string ObjName, GameObject TheUI, int id, RaycastHit hit_, float delta_y)
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: base(nullObj, parentObj, JG_CT_Prefab, ObjName, TheUI, id, hit_, delta_y)
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{
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}
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public override void InstatiateItem(Vector3 placementPos2, bool kongzhi, bool lol, RaycastHit hit_)
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{
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base.InstatiateItem_Fege(placementPos2, kongzhi, lol, hit_);
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//arrowIndex++;
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}
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}
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