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24 lines
656 B
24 lines
656 B
3 years ago
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using AX.NetworkSystem;
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using UnityEngine.Events;
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public class BackToLastScene : MonoBehaviour {
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public void Back()
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{
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MySceneManager.BackToLastScene();
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}
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public void BackToLoginWin()
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{
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GameObject TipWin = Instantiate(Resources.Load<GameObject>("UIPrefab/TipWindow")) as GameObject;
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string tips = "是否确定返回登录界面?";
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TipWin.GetComponent<TipWindowManager>().SetWindow(tips, new UnityAction(SureBackLogin),null);
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}
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private void SureBackLogin()
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{
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MySceneManager.BackToLastScene();
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}
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}
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