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41 lines
1.3 KiB
41 lines
1.3 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using AX.MessageSystem;
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using UnityEngine.UI;
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public class CarAndPeopleControl : MonoBehaviour {
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void Awake () {
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MessageDispatcher.AddListener("CarAndPeopleColorCondition", CarAndPeopleButton);
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}
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void CarAndPeopleButton(IMessage message)
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{
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var PictureObj = transform.parent.parent.Find(gameObject.name + "Picture").gameObject;
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if ((string)message.Data == this.gameObject.name)
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{
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MessageDispatcher.SendMessage("ResettingButton", (object)this.name);
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//InstantiationTool.Instance.RSDToggle.isOn = false;
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this.gameObject.transform.Find("Image").gameObject.SetActive(true);
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this.gameObject.transform.Find("Text").GetComponent<Text>().color = new Color(1f, 1f, 1f, 1.000f);
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PictureObj.SetActive(true);
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}
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else
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{
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PictureObj.SetActive(false);
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this.gameObject.transform.Find("Image").gameObject.SetActive(false);
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this.gameObject.transform.Find("Text").GetComponent<Text>().color = new Color(0.529f, 0.529f, 0.529f, 1.000f);
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}
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}
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void Update () {
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}
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void OnDestroy()
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{
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MessageDispatcher.RemoveListener("CarAndPeopleColorCondition", CarAndPeopleButton);
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}
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}
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