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32 lines
714 B
32 lines
714 B
3 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class UITiShiManager : MonoBehaviour {
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float alp;
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private CanvasGroup canvas;
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private float alpa = 0.1f;
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private bool why = false;
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void Update()
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{
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if (why)
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{
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alp = canvas.alpha;
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alp -= Time.deltaTime * alpa;
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canvas.alpha = alp;
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if (canvas.alpha <= 0)
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{
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gameObject.SetActive(false);
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why = false;
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}
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}
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}
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public void Get(string tip)
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{
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canvas = GetComponent<CanvasGroup>();
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canvas.alpha = 1;
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GetComponent<Text>().text = tip;
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why = true;
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}
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}
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