天津23维预案
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41 lines
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3 years ago
using UnityEngine;
using System.Collections;
using AX.MessageSystem;
public class test : MonoBehaviour {
// Use this for initialization
void Start () {
MessageDispatcher.AddListener("OPEN", Execute, "CUBE");
MessageDispatcher.AddListener("CLOSE", Close, "CUBE");
this.gameObject.SetActive(false);
}
void OnDestroy()
{
MessageDispatcher.RemoveListener("OPEN", Execute, "CUBE");
MessageDispatcher.RemoveListener("CLOSE", Close, "CUBE");
}
// Update is called once per frame
void Update () {
}
void Execute(IMessage message)
{
if ((string)message.Data == this.gameObject.name)
{
this.gameObject.SetActive(true);
}
}
void Close(IMessage message)
{
if ((string)message.Data == this.gameObject.name)
{
this.gameObject.SetActive(false);
}
}
}