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45 lines
700 B
45 lines
700 B
3 years ago
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using UnityEngine;
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using System.Collections;
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using System;
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using UIWidgets;
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namespace UIWidgetsSamples {
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[Serializable]
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public class SteamSpyItem : IItemHeight
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{
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public float Height {
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get; set;
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}
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[SerializeField]
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public string Name;
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[SerializeField]
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public int ScoreRank;
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[SerializeField]
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public int Owners;
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[SerializeField]
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public int OwnersVariance;
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[SerializeField]
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public int Players;
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[SerializeField]
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public int PlayersVariance;
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[SerializeField]
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public int PlayersIn2Week;
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[SerializeField]
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public int PlayersIn2WeekVariance;
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[SerializeField]
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public int AverageTimeIn2Weeks;
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[SerializeField]
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public int MedianTimeIn2Weeks;
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}
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}
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