You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
76 lines
1.5 KiB
76 lines
1.5 KiB
2 years ago
|
Shader "AVProVideo/FillBackground"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_MainTex ("Texture", 2D) = "black" {}
|
||
|
}
|
||
|
SubShader
|
||
|
{
|
||
|
Tags { "RenderType"="Opaque" "Queue"="Background" }
|
||
|
LOD 100
|
||
|
Cull Off
|
||
|
ZWrite Off
|
||
|
ZTest Always
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct v2f
|
||
|
{
|
||
|
float4 vertex : SV_POSITION;
|
||
|
float2 uv : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
float4 _MainTex_ST;
|
||
|
float4 _MainTex_TexelSize;
|
||
|
|
||
|
float2 ScaleZoomToFit(float targetWidth, float targetHeight, float sourceWidth, float sourceHeight)
|
||
|
{
|
||
|
float targetAspect = targetHeight / targetWidth;
|
||
|
float sourceAspect = sourceHeight / sourceWidth;
|
||
|
float2 scale = float2(1.0, sourceAspect / targetAspect);
|
||
|
if (targetAspect < sourceAspect)
|
||
|
{
|
||
|
scale = float2(targetAspect / sourceAspect, 1.0);
|
||
|
}
|
||
|
return scale;
|
||
|
}
|
||
|
|
||
|
v2f vert (appdata_img v)
|
||
|
{
|
||
|
v2f o;
|
||
|
|
||
|
float2 scale = ScaleZoomToFit(_ScreenParams.x, _ScreenParams.y, _MainTex_TexelSize.z, _MainTex_TexelSize.w);
|
||
|
float2 pos = ((v.vertex.xy) * scale * 2.0);
|
||
|
|
||
|
// we're rendering with upside-down flipped projection,
|
||
|
// so flip the vertical UV coordinate too
|
||
|
if (_ProjectionParams.x < 0)
|
||
|
{
|
||
|
pos.y = (1 - pos.y) - 1;
|
||
|
}
|
||
|
|
||
|
o.vertex = float4(pos, UNITY_NEAR_CLIP_VALUE, 1);
|
||
|
|
||
|
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||
|
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
fixed4 frag (v2f i) : SV_Target
|
||
|
{
|
||
|
// Sample the texture
|
||
|
fixed4 col = tex2D(_MainTex, i.uv);
|
||
|
return fixed4(col.rgb, 1.0);
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|