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126 lines
3.2 KiB
126 lines
3.2 KiB
2 years ago
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using UnityEngine;
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using System.Collections;
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//-----------------------------------------------------------------------------
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// Copyright 2015-2016 RenderHeads Ltd. All rights reserverd.
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//-----------------------------------------------------------------------------
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namespace RenderHeads.Media.AVProVideo
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{
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[AddComponentMenu("AVPro Video/Apply To Material")]
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public class ApplyToMaterial : MonoBehaviour
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{
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public Vector2 _offset = Vector2.zero;
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public Vector2 _scale = Vector2.one;
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public Material _material;
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public string _texturePropertyName;
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public MediaPlayer _media;
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public Texture2D _defaultTexture;
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private Texture _originalTexture;
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private Vector2 _originalScale = Vector2.one;
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private Vector2 _originalOffset = Vector2.zero;
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void Update()
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{
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bool applied = false;
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if (_media != null && _media.TextureProducer != null)
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{
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Texture texture = _media.TextureProducer.GetTexture();
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if (texture != null)
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{
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ApplyMapping(texture, _media.TextureProducer.RequiresVerticalFlip());
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applied = true;
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}
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}
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if (!applied)
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{
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ApplyMapping(_defaultTexture, false);
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}
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}
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private void ApplyMapping(Texture texture, bool requiresYFlip)
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{
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if (_material != null)
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{
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if (string.IsNullOrEmpty(_texturePropertyName))
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{
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_material.mainTexture = texture;
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if (texture != null)
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{
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if (requiresYFlip)
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{
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_material.mainTextureScale = new Vector2(_scale.x, -_scale.y);
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_material.mainTextureOffset = Vector2.up + _offset;
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}
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else
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{
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_material.mainTextureScale = _scale;
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_material.mainTextureOffset = _offset;
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}
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}
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}
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else
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{
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_material.SetTexture(_texturePropertyName, texture);
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if (texture != null)
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{
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if (requiresYFlip)
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{
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_material.SetTextureScale(_texturePropertyName, new Vector2(_scale.x, -_scale.y));
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_material.SetTextureOffset(_texturePropertyName, Vector2.up + _offset);
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}
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else
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{
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_material.SetTextureScale(_texturePropertyName, _scale);
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_material.SetTextureOffset(_texturePropertyName, _offset);
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}
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}
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}
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// Apply changes for stereo videos
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if (_material.shader.name == "Unlit/InsideSphere")
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{
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Helper.SetupStereoMaterial(_material, _media.m_StereoPacking, _media.m_DisplayDebugStereoColorTint);
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}
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}
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}
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void OnEnable()
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{
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if (string.IsNullOrEmpty(_texturePropertyName))
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{
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_originalTexture = _material.mainTexture;
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_originalScale = _material.mainTextureScale;
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_originalOffset = _material.mainTextureOffset;
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}
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else
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{
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_originalTexture = _material.GetTexture(_texturePropertyName);
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_originalScale = _material.GetTextureScale(_texturePropertyName);
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_originalOffset = _material.GetTextureOffset(_texturePropertyName);
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}
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Update();
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}
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void OnDisable()
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{
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if (string.IsNullOrEmpty(_texturePropertyName))
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{
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_material.mainTexture = _originalTexture;
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_material.mainTextureScale = _originalScale;
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_material.mainTextureOffset = _originalOffset;
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}
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else
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{
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_material.SetTexture(_texturePropertyName, _originalTexture);
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_material.SetTextureScale(_texturePropertyName, _originalScale);
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_material.SetTextureOffset(_texturePropertyName, _originalOffset);
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}
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}
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}
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}
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