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95 lines
2.1 KiB
95 lines
2.1 KiB
2 years ago
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using UnityEngine;
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using System.Collections;
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//-----------------------------------------------------------------------------
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// Copyright 2015-2016 RenderHeads Ltd. All rights reserverd.
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//-----------------------------------------------------------------------------
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namespace RenderHeads.Media.AVProVideo
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{
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[AddComponentMenu("AVPro Video/Apply To Mesh")]
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public class ApplyToMesh : MonoBehaviour
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{
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public Vector2 _offset = Vector2.zero;
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public Vector2 _scale = Vector2.one;
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public MeshRenderer _mesh;
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public MediaPlayer _media;
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public Texture2D _defaultTexture;
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void Update()
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{
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bool applied = false;
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if (_media != null && _media.TextureProducer != null)
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{
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Texture texture = _media.TextureProducer.GetTexture();
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if (texture != null)
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{
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ApplyMapping(texture, _media.TextureProducer.RequiresVerticalFlip());
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applied = true;
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}
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}
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if (!applied)
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{
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ApplyMapping(_defaultTexture, false);
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}
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}
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private void ApplyMapping(Texture texture, bool requiresYFlip)
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{
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if (_mesh != null && _mesh.materials != null)
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{
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for (int i = 0; i < _mesh.materials.Length; i++)
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{
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Material mat = _mesh.materials[i];
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if( mat != null )
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{
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mat.mainTexture = texture;
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if (texture != null )
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{
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if (requiresYFlip)
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{
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mat.mainTextureScale = new Vector2(_scale.x, -_scale.y);
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mat.mainTextureOffset = Vector2.up + _offset;
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}
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else
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{
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mat.mainTextureScale = _scale;
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mat.mainTextureOffset = _offset;
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}
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}
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// Apply changes for stereo videos
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if (mat.shader.name == "Unlit/InsideSphere" && _media != null)
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{
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Helper.SetupStereoMaterial(mat, _media.m_StereoPacking, _media.m_DisplayDebugStereoColorTint);
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}
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}
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}
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}
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}
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void OnEnable()
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{
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if (_mesh == null)
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{
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_mesh = this.GetComponent<MeshRenderer>();
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if (_mesh == null)
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{
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Debug.LogWarning("[AVProVideo] No mesh renderer set or found in gameobject");
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}
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}
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if (_mesh != null)
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{
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Update();
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}
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}
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void OnDisable()
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{
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ApplyMapping(_defaultTexture, false);
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}
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}
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}
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