天津23维预案
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2 years ago
using UnityEngine;
using System.Collections.Generic;
using DevelopEngine;
using System.IO;
public class TempDataManager : SingletonMono<TempDataManager>
{
public int CurCengID = 0;//当前操作的CengID,默认为0,室内层非0
public int CurLayerID = 0;//当前操作的layerID
public int CurNodeID = 0;//当前操作的节点ID
public bool NewNodeFlag = false;//新建节点标志位,只有新建节点后才可以排兵布阵
private List<string> store_DelteFile = new List<string>();
public List<string> LayerObjs = new List<string>();
}