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16 lines
583 B
16 lines
583 B
2 years ago
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using UnityEngine;
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using System.Collections.Generic;
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using DevelopEngine;
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using System.IO;
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public class TempDataManager : SingletonMono<TempDataManager>
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{
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public int CurCengID = 0;//当前操作的CengID,默认为0,室内层非0
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public int CurLayerID = 0;//当前操作的layerID
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public int CurNodeID = 0;//当前操作的节点ID
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public bool NewNodeFlag = false;//新建节点标志位,只有新建节点后才可以排兵布阵
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private List<string> store_DelteFile = new List<string>();
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public List<string> LayerObjs = new List<string>();
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}
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