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47 lines
1.2 KiB
47 lines
1.2 KiB
2 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class OilSpread : MonoBehaviour {
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// Use this for initialization
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void Start () {
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ranyou = this.gameObject;
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capsule = this.GetComponent<CapsuleCollider>();
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}
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public bool oilSpred;//开始蔓延
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/// <summary>
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/// 蔓延速度
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/// </summary>
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[SerializeField]
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private float SpreadSpeed = 0.05f;
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[SerializeField]
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private float scale = 1.2f;
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void Update ()
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{
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if (oilSpred)
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RanYouControl();
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}
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/// <summary>
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/// 燃油
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/// </summary>
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private GameObject ranyou;
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private float ranyouScale = 0;
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private void RanYouControl()
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{
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if (ranyouScale < scale-0.1f)
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{
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// CapsuleRadius();
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ranyouScale += Time.deltaTime * SpreadSpeed * (scale - ranyouScale);
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ranyou.transform.localScale = new Vector3(ranyouScale, ranyou.transform.localScale.y, ranyouScale);
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}
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}
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private CapsuleCollider capsule;
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private void CapsuleRadius()
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{
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capsule.radius += Time.deltaTime * SpreadSpeed * (scale - ranyouScale) * 2;
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}
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}
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