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164 lines
5.7 KiB
164 lines
5.7 KiB
2 years ago
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<?xml version="1.0" encoding="iso-8859-1"?>
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<ILConfig>
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<AASettings>
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<minSampleRate>0</minSampleRate>
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<maxSampleRate>2</maxSampleRate>
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<contrast>0.1</contrast>
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<diagnose>false</diagnose>
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<clamp>false</clamp>
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<samplingMode>Adaptive</samplingMode>
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<filter>Gauss</filter>
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<filterSize>
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<x>3</x>
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<y>3</y>
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</filterSize>
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</AASettings>
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<RenderSettings>
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<bias>0.005</bias>
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<giTransparencyDepth>2</giTransparencyDepth>
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<ignoreLightLinks>false</ignoreLightLinks>
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<maxRayDepth>4</maxRayDepth>
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<maxShadowRays>10000</maxShadowRays>
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<minShadowRays>0</minShadowRays>
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<reflectionDepth>2</reflectionDepth>
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<reflectionThreshold>0.001</reflectionThreshold>
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<shadowDepth>2</shadowDepth>
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<shadowsIgnoreLightLinks>false</shadowsIgnoreLightLinks>
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<transparencyDepth>50</transparencyDepth>
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<tsIntersectionNormalization>true</tsIntersectionNormalization>
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<tsIntersectionOrthogonalization>true</tsIntersectionOrthogonalization>
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<tsOddUVFlipping>true</tsOddUVFlipping>
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<tsVertexNormalization>true</tsVertexNormalization>
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<tsVertexOrthogonalization>true</tsVertexOrthogonalization>
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<vertexMergeThreshold>0.001</vertexMergeThreshold>
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</RenderSettings>
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<EnvironmentSettings>
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<giEnvironment>None</giEnvironment>
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<skyLightColor>
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<r>0.86</r>
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<g>0.93</g>
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<b>1</b>
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<a>1</a>
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</skyLightColor>
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<giEnvironmentIntensity>1</giEnvironmentIntensity>
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<iblImageFile />
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<iblBandingVsNoise>1</iblBandingVsNoise>
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<iblEmitDiffuse>true</iblEmitDiffuse>
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<iblEmitLight>false</iblEmitLight>
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<iblEmitSpecular>false</iblEmitSpecular>
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<iblGIEnvBlur>0</iblGIEnvBlur>
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<iblIntensity>1</iblIntensity>
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<iblSamples>300</iblSamples>
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<iblShadows>true</iblShadows>
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<iblSpecularBoost>1</iblSpecularBoost>
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<iblSwapYZ>false</iblSwapYZ>
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<iblTurnDome>90</iblTurnDome>
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</EnvironmentSettings>
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<FrameSettings>
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<autoThreads>true</autoThreads>
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<autoThreadsSubtract>0</autoThreadsSubtract>
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<renderThreads>2</renderThreads>
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<dither>true</dither>
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<inputGamma>1</inputGamma>
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<outputCorrection>
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<colorCorrection>None</colorCorrection>
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<gamma>1</gamma>
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</outputCorrection>
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<premultiply>true</premultiply>
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<premultiplyThreshold>0</premultiplyThreshold>
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<outputVerbosity>
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<errorPrint>true</errorPrint>
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<warningPrint>true</warningPrint>
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<benchmarkPrint>false</benchmarkPrint>
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<progressPrint>true</progressPrint>
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<infoPrint>false</infoPrint>
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<verbosePrint>false</verbosePrint>
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<debugPrint>false</debugPrint>
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<debugFile>false</debugFile>
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</outputVerbosity>
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</FrameSettings>
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<GISettings>
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<clampMaterials>None</clampMaterials>
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<diffuseBoost>3</diffuseBoost>
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<emissiveScale>1</emissiveScale>
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<enableCaustics>false</enableCaustics>
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<enableGI>true</enableGI>
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<ignoreNonDiffuse>true</ignoreNonDiffuse>
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<prepassMaxSampleRate>0</prepassMaxSampleRate>
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<prepassMinSampleRate>-4</prepassMinSampleRate>
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<primaryIntegrator>FinalGather</primaryIntegrator>
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<primaryIntensity>1</primaryIntensity>
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<primarySaturation>1</primarySaturation>
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<secondaryIntegrator>None</secondaryIntegrator>
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<secondaryIntensity>1</secondaryIntensity>
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<secondarySaturation>1</secondarySaturation>
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<specularScale>1</specularScale>
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<fgAOContrast>1</fgAOContrast>
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<fgAOInfluence>0</fgAOInfluence>
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<fgAOMaxDistance>0.3</fgAOMaxDistance>
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<fgAOScale>2</fgAOScale>
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<fgAOVisualize>false</fgAOVisualize>
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<fgAttenuationStart>0</fgAttenuationStart>
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<fgAttenuationStop>0</fgAttenuationStop>
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<fgCacheDirectLight>false</fgCacheDirectLight>
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<fgCheckVisibility>true</fgCheckVisibility>
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<fgCheckVisibilityDepth>1</fgCheckVisibilityDepth>
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<fgClampRadiance>false</fgClampRadiance>
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<fgContrastThreshold>0.05</fgContrastThreshold>
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<fgDepth>1</fgDepth>
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<fgEstimatePoints>15</fgEstimatePoints>
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<fgExploitFrameCoherence>false</fgExploitFrameCoherence>
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<fgFalloffExponent>0</fgFalloffExponent>
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<fgGradientThreshold>0.5</fgGradientThreshold>
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<fgInterpolationPoints>15</fgInterpolationPoints>
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<fgLightLeakRadius>0</fgLightLeakRadius>
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<fgLightLeakReduction>false</fgLightLeakReduction>
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<fgMaxRayLength>20</fgMaxRayLength>
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<fgNormalThreshold>0.2</fgNormalThreshold>
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<fgPreview>false</fgPreview>
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<fgRays>1000</fgRays>
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<fgUseCache>Irradiance</fgUseCache>
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<ptAccuracy>1</ptAccuracy>
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<ptCacheDirectLight>false</ptCacheDirectLight>
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<ptCheckVisibility>true</ptCheckVisibility>
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<ptConservativeEnergyLimit>0.95</ptConservativeEnergyLimit>
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<ptDefaultColor>
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<r>0</r>
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<g>0</g>
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<b>0</b>
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<a>1</a>
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</ptDefaultColor>
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<ptDepth>5</ptDepth>
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<ptDiffuseIllum>true</ptDiffuseIllum>
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<ptFile />
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<ptFilterSize>3</ptFilterSize>
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<ptFilterType>Gauss</ptFilterType>
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<ptNormalThreshold>0.7</ptNormalThreshold>
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<ptPointSize>0</ptPointSize>
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<ptPrecalcIrradiance>true</ptPrecalcIrradiance>
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<ptPreview>false</ptPreview>
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<ptSpecularIllum>true</ptSpecularIllum>
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<ptTransmissiveIllum>true</ptTransmissiveIllum>
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<mcDepth>2</mcDepth>
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<mcMaxRayLength>0</mcMaxRayLength>
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<mcRays>16</mcRays>
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</GISettings>
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<SurfaceTransferSettings>
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<frontRange>0</frontRange>
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<frontBias>0</frontBias>
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<backRange>2</backRange>
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<backBias>-1</backBias>
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<selectionMode>Normal</selectionMode>
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</SurfaceTransferSettings>
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<TextureBakeSettings>
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<bgColor>
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<r>1</r>
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<g>1</g>
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<b>1</b>
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<a>1</a>
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</bgColor>
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<bilinearFilter>true</bilinearFilter>
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<conservativeRasterization>true</conservativeRasterization>
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<edgeDilation>3</edgeDilation>
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</TextureBakeSettings>
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</ILConfig>
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