天津23维预案
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

164 lines
5.7 KiB

2 years ago
<?xml version="1.0" encoding="iso-8859-1"?>
<ILConfig>
<AASettings>
<minSampleRate>0</minSampleRate>
<maxSampleRate>2</maxSampleRate>
<contrast>0.1</contrast>
<diagnose>false</diagnose>
<clamp>false</clamp>
<samplingMode>Adaptive</samplingMode>
<filter>Box</filter>
<filterSize>
<x>1</x>
<y>1</y>
</filterSize>
</AASettings>
<RenderSettings>
<bias>0.005</bias>
<giTransparencyDepth>2</giTransparencyDepth>
<ignoreLightLinks>false</ignoreLightLinks>
<maxRayDepth>6</maxRayDepth>
<maxShadowRays>4</maxShadowRays>
<minShadowRays>0</minShadowRays>
<reflectionDepth>2</reflectionDepth>
<reflectionThreshold>0.001</reflectionThreshold>
<shadowDepth>2</shadowDepth>
<shadowsIgnoreLightLinks>false</shadowsIgnoreLightLinks>
<transparencyDepth>50</transparencyDepth>
<tsIntersectionNormalization>true</tsIntersectionNormalization>
<tsIntersectionOrthogonalization>true</tsIntersectionOrthogonalization>
<tsOddUVFlipping>true</tsOddUVFlipping>
<tsVertexNormalization>true</tsVertexNormalization>
<tsVertexOrthogonalization>true</tsVertexOrthogonalization>
<vertexMergeThreshold>0.001</vertexMergeThreshold>
</RenderSettings>
<EnvironmentSettings>
<giEnvironment>None</giEnvironment>
<skyLightColor>
<r>0.86</r>
<g>0.93</g>
<b>1</b>
<a>1</a>
</skyLightColor>
<giEnvironmentIntensity>1.0</giEnvironmentIntensity>
<iblImageFile />
<iblBandingVsNoise>1</iblBandingVsNoise>
<iblEmitDiffuse>true</iblEmitDiffuse>
<iblEmitLight>false</iblEmitLight>
<iblEmitSpecular>false</iblEmitSpecular>
<iblGIEnvBlur>0</iblGIEnvBlur>
<iblIntensity>1</iblIntensity>
<iblSamples>300</iblSamples>
<iblShadows>true</iblShadows>
<iblSpecularBoost>1</iblSpecularBoost>
<iblSwapYZ>false</iblSwapYZ>
<iblTurnDome>90</iblTurnDome>
</EnvironmentSettings>
<FrameSettings>
<autoThreads>true</autoThreads>
<autoThreadsSubtract>0</autoThreadsSubtract>
<renderThreads>2</renderThreads>
<dither>true</dither>
<inputGamma>1</inputGamma>
<outputCorrection>
<colorCorrection>None</colorCorrection>
<gamma>1</gamma>
</outputCorrection>
<premultiply>true</premultiply>
<premultiplyThreshold>0</premultiplyThreshold>
<outputVerbosity>
<errorPrint>true</errorPrint>
<warningPrint>true</warningPrint>
<benchmarkPrint>false</benchmarkPrint>
<progressPrint>true</progressPrint>
<infoPrint>false</infoPrint>
<verbosePrint>false</verbosePrint>
<debugPrint>false</debugPrint>
<debugFile>false</debugFile>
</outputVerbosity>
</FrameSettings>
<GISettings>
<clampMaterials>None</clampMaterials>
<diffuseBoost>1</diffuseBoost>
<emissiveScale>1</emissiveScale>
<enableCaustics>false</enableCaustics>
<enableGI>true</enableGI>
<ignoreNonDiffuse>true</ignoreNonDiffuse>
<prepassMaxSampleRate>0</prepassMaxSampleRate>
<prepassMinSampleRate>-4</prepassMinSampleRate>
<primaryIntegrator>FinalGather</primaryIntegrator>
<primaryIntensity>1</primaryIntensity>
<primarySaturation>1</primarySaturation>
<secondaryIntegrator>None</secondaryIntegrator>
<secondaryIntensity>1</secondaryIntensity>
<secondarySaturation>1</secondarySaturation>
<specularScale>1</specularScale>
<fgAOContrast>1</fgAOContrast>
<fgAOInfluence>0</fgAOInfluence>
<fgAOMaxDistance>0.3</fgAOMaxDistance>
<fgAOScale>2</fgAOScale>
<fgAOVisualize>false</fgAOVisualize>
<fgAttenuationStart>0</fgAttenuationStart>
<fgAttenuationStop>0</fgAttenuationStop>
<fgCacheDirectLight>false</fgCacheDirectLight>
<fgCheckVisibility>false</fgCheckVisibility>
<fgCheckVisibilityDepth>1</fgCheckVisibilityDepth>
<fgClampRadiance>false</fgClampRadiance>
<fgContrastThreshold>0.1</fgContrastThreshold>
<fgDepth>1</fgDepth>
<fgEstimatePoints>15</fgEstimatePoints>
<fgExploitFrameCoherence>false</fgExploitFrameCoherence>
<fgFalloffExponent>0</fgFalloffExponent>
<fgGradientThreshold>0.5</fgGradientThreshold>
<fgInterpolationPoints>15</fgInterpolationPoints>
<fgLightLeakRadius>0</fgLightLeakRadius>
<fgLightLeakReduction>false</fgLightLeakReduction>
<fgMaxRayLength>0</fgMaxRayLength>
<fgNormalThreshold>0.2</fgNormalThreshold>
<fgPreview>true</fgPreview>
<fgRays>200</fgRays>
<fgUseCache>Irradiance</fgUseCache>
<ptAccuracy>1</ptAccuracy>
<ptCacheDirectLight>false</ptCacheDirectLight>
<ptCheckVisibility>true</ptCheckVisibility>
<ptConservativeEnergyLimit>0.95</ptConservativeEnergyLimit>
<ptDefaultColor>
<r>0</r>
<g>0</g>
<b>0</b>
<a>1</a>
</ptDefaultColor>
<ptDepth>5</ptDepth>
<ptDiffuseIllum>true</ptDiffuseIllum>
<ptFile />
<ptFilterSize>3</ptFilterSize>
<ptFilterType>Gauss</ptFilterType>
<ptNormalThreshold>0.7</ptNormalThreshold>
<ptPointSize>0</ptPointSize>
<ptPrecalcIrradiance>true</ptPrecalcIrradiance>
<ptPreview>false</ptPreview>
<ptSpecularIllum>true</ptSpecularIllum>
<ptTransmissiveIllum>true</ptTransmissiveIllum>
<mcDepth>2</mcDepth>
<mcMaxRayLength>0</mcMaxRayLength>
<mcRays>16</mcRays>
</GISettings>
<SurfaceTransferSettings>
<frontRange>0</frontRange>
<frontBias>0</frontBias>
<backRange>2</backRange>
<backBias>-1</backBias>
<selectionMode>Normal</selectionMode>
</SurfaceTransferSettings>
<TextureBakeSettings>
<bgColor>
<r>1</r>
<g>1</g>
<b>1</b>
<a>1</a>
</bgColor>
<bilinearFilter>true</bilinearFilter>
<conservativeRasterization>true</conservativeRasterization>
<edgeDilation>3</edgeDilation>
</TextureBakeSettings>
</ILConfig>