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105 lines
2.8 KiB
105 lines
2.8 KiB
2 years ago
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Shader "Marmoset/Vertex Lit/Specular IBL" {
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Properties {
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_Color ("Diffuse Color", Color) = (1,1,1,1)
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_SpecColor ("Specular Color", Color) = (1,1,1,1)
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_SpecInt ("Specular Intensity", Float) = 1.0
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_Shininess ("Specular Sharpness", Range(2.0,8.0)) = 4.0
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_Fresnel ("Fresnel Falloff", Range(0,1)) = 0.0
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_MainTex ("Diffuse(RGB) Spec. Mask(A)", 2D) = "white" { }
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}
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SubShader {
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Tags { "RenderType"="Opaque" }
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LOD 200
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Pass {
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Tags { "LightMode" = "ForwardBase" }
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CGPROGRAM
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//Tags { "LightMode"="Vertex" } works with lightmaps but no SH vars are defined yet
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//Tags { "LightMode"="ForwardBase" } SH but no lightmaps
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#pragma glsl
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#pragma target 3.0
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#pragma vertex MarmosetVert
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#pragma fragment MarmosetFrag
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#pragma exclude_renderers flash
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#pragma fragmentoption ARB_precision_hint_fastest
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#pragma multi_compile MARMO_BOX_PROJECTION_OFF MARMO_BOX_PROJECTION_ON
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#if MARMO_BOX_PROJECTION_ON
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#define MARMO_BOX_PROJECTION
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#endif
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#pragma multi_compile MARMO_SKY_BLEND_OFF MARMO_SKY_BLEND_ON
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#if MARMO_SKY_BLEND_ON
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#define MARMO_SKY_BLEND
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#endif
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#define MARMO_HQ
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#define MARMO_DIFFUSE_IBL
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#define MARMO_SPECULAR_IBL
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#define MARMO_SKY_ROTATION
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#define MARMO_MIP_GLOSS
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#define MARMO_VERTEX_SH
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#define MARMO_VERTEX_DIRECT
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#define MARMO_FORWARDBASE
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#define MARMO_VERTEX_COLOR
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//#define MARMO_VERTEX_OCCLUSION
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#include "UnityCG.cginc"
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#include "Lighting.cginc"
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#include "AutoLight.cginc"
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#include "../MarmosetCore.cginc"
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#include "../MarmosetVertex.cginc"
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ENDCG
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}
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}
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SubShader {
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Tags { "RenderType"="Opaque" }
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LOD 200
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Pass {
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Tags { "LightMode" = "ForwardBase" }
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CGPROGRAM
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//Tags { "LightMode"="Vertex" } works with lightmaps but no SH vars are defined yet
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//Tags { "LightMode"="ForwardBase" } SH but no lightmaps
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#pragma glsl
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#pragma vertex MarmosetVert
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#pragma fragment MarmosetFrag
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#pragma exclude_renderers flash
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#pragma fragmentoption ARB_precision_hint_fastest
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//gamma-correct sampling permutations
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#pragma multi_compile MARMO_BOX_PROJECTION_OFF MARMO_BOX_PROJECTION_ON
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#if MARMO_BOX_PROJECTION_ON
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#define MARMO_BOX_PROJECTION
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#endif
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#pragma multi_compile MARMO_SKY_BLEND_OFF MARMO_SKY_BLEND_ON
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#if MARMO_SKY_BLEND_ON
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#define MARMO_SKY_BLEND
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#endif
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#define MARMO_HQ
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#define MARMO_DIFFUSE_IBL
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#define MARMO_SPECULAR_IBL
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#define MARMO_SKY_ROTATION
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//#define MARMO_MIP_GLOSS
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#define MARMO_VERTEX_SH
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#define MARMO_VERTEX_DIRECT
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#define MARMO_FORWARDBASE
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#define MARMO_VERTEX_COLOR
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//#define MARMO_VERTEX_OCCLUSION
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#include "UnityCG.cginc"
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#include "Lighting.cginc"
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#include "AutoLight.cginc"
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#include "../MarmosetCore.cginc"
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#include "../MarmosetVertex.cginc"
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ENDCG
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}
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}
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Fallback "Marmoset/Vertex Lit/Diffuse IBL"
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}
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