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141 lines
4.4 KiB
141 lines
4.4 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using AX.MessageSystem;
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using System.Collections.Generic;
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using AX.TrackRecord;
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using UnityEngine.UI;
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using System;
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public class CarAttributeControl : MonoBehaviour
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{
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public List<CarAttri> TheCarAttriList = new List<CarAttri>();
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private string[] CarTpyeList = new string[] { "高喷车", "登高车", "云梯车", "水罐车", "泡沫车", "排烟车", "器材车", "抢险车", "照明车", "通信车" };
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public GameObject Father;
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public GameObject Item;
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public static CarAttributeControl Instance;
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private MouseFollowRotation MouseFollow;
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void Awake()
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{
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InstanceItem();
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InitCarAttriList();
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MouseFollow = GameObject.Find("Main Camera").GetComponent<MouseFollowRotation>();
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if (null == Instance)
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{
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Instance = this;
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}
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}
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void OnDisable()
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{
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if (MouseFollow!=null)
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MouseFollow.enabled = true;
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}
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void OnEnable()
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{
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MouseFollow.enabled = false;
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SetItemAttri();
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}
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private void SetItemAttri()
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{
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if(TheCarAttriList.Count== CarTpyeList.Length)
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{
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int index = 0;
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foreach(Transform childItem in Father.transform)
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{
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childItem.GetComponent<CarItemAttribute>().Attri = TheCarAttriList[index++];
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}
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}
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}
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private void InitCarAttriList()
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{
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for (int i = 0; i < CarTpyeList.Length; i++)
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{
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CarAttri carAttri = new CarAttri();
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if (i > 2)
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{
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carAttri.Hegih = "-";
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}
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TheCarAttriList.Add(carAttri);
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}
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}
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public CarAttri GetCarAttriFromCarName(string carName)
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{
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int carType = -1;
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switch (carName)
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{
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case "gpc": carType = 0; break;
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case "dgc": carType = 1; break;
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case "ytc": carType = 2; break;
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case "sgc": carType = 3; break;
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case "pmc": carType = 4; break;
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case "pyc": carType = 5; break;
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case "qcc": carType = 6; break;
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case "qxc": carType = 7; break;
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case "zmc": carType = 8; break;
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case "zhc": carType = 9; break;
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}
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return TheCarAttriList[carType];
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}
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public void SureSaveBtn()
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{
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bool HasOver=false;
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foreach (Transform child in Father.transform)
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{
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string childIntro = child.transform.Find("Heigh").GetComponent<InputField>().text;
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if (childIntro == null || childIntro == "")
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{
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child.transform.Find("Heigh").GetComponent<InputField>().text = "0";
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}
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}
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foreach (Transform child in Father.transform)
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{
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if (child.gameObject.name.Equals("高喷车") || child.gameObject.name.Equals("举高车") || child.gameObject.name.Equals("云梯车"))
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{
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float Num = float.Parse(child.transform.Find("Heigh").GetComponent<InputField>().text);
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if (Num > 100f)
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{
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HasOver = true;
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}
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}
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}
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if (!HasOver)
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{
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MessageDispatcher.SendMessage("CollectCarAttri");
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MessageDispatcher.SendMessage("SetCarMessage");
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MessageDispatcher.SendMessage("Operatinghints", (object)"编辑成功");
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this.gameObject.SetActive(false);
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}
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else
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{
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MessageDispatcher.SendMessage("Operatinghints", (object)"车辆最高可升100米");
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}
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}
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public void InstanceItem()
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{
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for (int i = 0; i < CarTpyeList.Length; i++)
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{
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string Name=CarTpyeList[i];
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GameObject Game = Instantiate(Item) as GameObject;
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Game.transform.SetParent(Father.transform);
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Game.transform.localScale = new Vector3(1, 1, 1);
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Game.GetComponent<CarItemAttribute>().Name.text = Name;
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Game.GetComponent<CarItemAttribute>().carType = i;
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if (i > 2)
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{
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Game.GetComponent<CarItemAttribute>().Heigh.text = "-";
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Game.GetComponent<CarItemAttribute>().Heigh.enabled = false;
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}
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Game.name = Name;
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}
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}
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public void ShowThePlane()
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{
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string name = "CarAttributeUI";
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MessageDispatcher.SendMessage("OPEN", (object)name,"CUBE");
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}
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}
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