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33 lines
831 B
33 lines
831 B
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using AX.MessageSystem;
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using AX.TrackRecord;
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public class LoadNameText : MonoBehaviour {
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private TextMesh Nametext;
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private void Awake()
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{
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Nametext = GetComponent<TextMesh>();
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MessageDispatcher.AddListener("LoadTextMesh", loadTextMesh);
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}
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public void loadTextMesh(IMessage mes)
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{
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ObjAttribute oriObj = (ObjAttribute)mes.Data;
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if (oriObj.ObjName == gameObject.name)
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{
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Nametext.color = oriObj.jijiequ.color;
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Nametext.text = oriObj.jijiequ.Name;
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Nametext.gameObject.transform.localScale = oriObj.trans.scale;
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}
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}
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private void OnDestroy()
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{
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MessageDispatcher.RemoveListener("LoadTextMesh", loadTextMesh);
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}
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}
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