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24 lines
776 B
24 lines
776 B
3 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEngine.EventSystems;
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public class TransmitFunction : MonoBehaviour {
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private RaycastHit hit;//射线
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public Vector3 CoordinatePoint;
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public LayerMask Tm_layerMask = -1;
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void Start () {
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}
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void Update () {
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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if (Input.GetMouseButton(1) && Physics.Raycast(ray, out hit, Mathf.Infinity, Tm_layerMask) && !EventSystem.current.IsPointerOverGameObject())
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{
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CoordinatePoint= new Vector3(hit.point.x, hit.point.y + 0.3f, hit.point.z);
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if (LineamentEvent.gameobj!=null)
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{
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LineamentEvent.gameobj.transform.localPosition = CoordinatePoint;
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}
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}
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}
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}
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