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20 lines
460 B
20 lines
460 B
3 years ago
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using UnityEngine;
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using System.Collections;
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public class InsiDe : BaseClass
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{
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public static int insiderIndex = 0;
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public InsiDe(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, RaycastHit hit_, float delta_y_)
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: base(obj,parentObj,TheZaiQingUI,id,hit_,delta_y_)
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{
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}
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public override void InstatiateItem(string objTypeName)
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{
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base.InstatiateItem(objTypeName);
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insiderIndex++;
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}
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}
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