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18 lines
440 B
18 lines
440 B
3 years ago
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using UnityEngine;
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public class ShiNeiYan2 : BaseClass {
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public static int ShiNeiYan2Index = 0;
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public ShiNeiYan2(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, RaycastHit hit_, float delta_y_)
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:base(obj,parentObj,TheZaiQingUI,id,hit_,delta_y_ )
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{
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}
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public override void InstatiateItem(string objName)
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{
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base.InstatiateItem(objName);
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ShiNeiYan2Index++;
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}
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}
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