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61 lines
1.4 KiB
61 lines
1.4 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using System;
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using AX.MessageSystem;
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using AX.TrackRecord;
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public class Close : MonoBehaviour {
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private GameObject StorageWin;
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private GameObject BagWin;
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// Use this for initialization
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void Start () {
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MessageDispatcher.AddListener("CloseEquipUI", CloseEquipUI);
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this.GetComponent<Button>().onClick.AddListener(ClosedWin);
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StorageWin = GameObject.Find("Canvas").transform.Find("StorageWin").gameObject;
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BagWin = GameObject.Find("Canvas").transform.Find("BagWin").gameObject;
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}
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public void CloseEquipUI(IMessage message)
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{
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if (StorageWin.activeSelf)
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{
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StorageWin.SetActive(false);
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}
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if (BagWin.activeSelf)
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{
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BagWin.SetActive(false);
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}
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}
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private void ClosedWin()
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{
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if (StorageWin.activeSelf)
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{
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StorageWin.SetActive(false);
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}
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if (BagWin.activeSelf)
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{
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BagWin.SetActive(false);
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}
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if (RecordManager.Instance.IsRecording)
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{
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TrackRecordHelpClass.RecordCloseEquipUIEvent();
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}
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}
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// Update is called once per frame
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void Update () {
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}
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void OnDestroy()
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{
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this.GetComponent<Button>().onClick.RemoveListener(ClosedWin);
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MessageDispatcher.RemoveListener("CloseEquipUI", CloseEquipUI);
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}
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}
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