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39 lines
997 B
39 lines
997 B
3 years ago
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using UnityEngine;
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using System.Collections;
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using AX.Network;
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public class Equip
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{
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public string selectedEquipName;//所选装备名(包括类型路径)
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}
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public class UnCostEquip : Equip
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{
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}
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public class CostEquip : Equip
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{
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public int selectedEquipNum;//所选装备数量
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public int useNum;//消耗数量
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public int unit;//单位
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public CostEquip() { }
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public CostEquip(int unit) { this.unit = unit; }
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}
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public class pipeLine : CostEquip
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{
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//构造函数不能继承,所以需要再实现
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//public pipeLine() { }//无参构造函数,相当于public pipeLine() : base() { }
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//public pipeLine(int unit) : base(unit) { }//有参构造函数,相当于把pipeLine(int unit)中的参数unit传给了costEquip(unit),costEquip(unit)就把unit传给costEquip的有参构造函数进行unit的赋值
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}
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public class lifeSaveLightLine : CostEquip
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{
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//public lifeSaveLightLine() { }
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//public lifeSaveLightLine(int unit) : base(unit) { }
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}
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