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61 lines
1.6 KiB
61 lines
1.6 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using System;
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public class EquipPlusOrReduce : MonoBehaviour {
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public GameObject NumLable;
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string buttonName;
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public int equipNum;
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GameObject confirmBtn;
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GameObject reduceButton;
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GameObject plusButton;
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// Use this for initialization
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void Start () {
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buttonName = this.name;
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confirmBtn = this.transform.parent.Find("ConfirmButton").gameObject;
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reduceButton = this.transform.parent.Find("ReduceButton").gameObject;
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plusButton = this.transform.parent.Find("PlusButton").gameObject;
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this.GetComponent<Button>().onClick.AddListener(OnClick);
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}
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private void OnClick()
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{
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int oldEquipNum = confirmBtn.GetComponent<ConfirmSelectEquipNum>().equipNum;
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if (buttonName == "ReduceButton")
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{
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if (equipNum > 0)
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{
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equipNum--;
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if (oldEquipNum > 0)
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oldEquipNum--;
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}
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}
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if (buttonName == "PlusButton")
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{
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equipNum++;
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oldEquipNum++;
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}
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NumLable.GetComponent<InputField>().text = equipNum.ToString();
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reduceButton.GetComponent<EquipPlusOrReduce>().equipNum = equipNum;
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plusButton.GetComponent<EquipPlusOrReduce>().equipNum = equipNum;
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confirmBtn.GetComponent<ConfirmSelectEquipNum>().equipNum = oldEquipNum;
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}
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// Update is called once per frame
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void Update () {
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}
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void OnDestroy()
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{
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this.GetComponent<Button>().onClick.RemoveListener(OnClick);
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}
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}
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