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51 lines
2.0 KiB
51 lines
2.0 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using System;
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using System.Collections.Generic;
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public class ViewBagEquip : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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public GameObject viewEquipmentImg;//查看装备UI
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public GameObject viewEquipmentImgSprite;//查看装备UI的图片精灵
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private string equipmentSpriteName;//装备精灵名
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public string viewEquipmentImgSpriteName;//查看装备时装备精灵名
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private RectTransform rectTransform;
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private Vector2 pos;
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private Vector2 offset = new Vector2(8f, 8f);
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// Use this for initialization
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void Start () {
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viewEquipmentImg = transform.parent.parent.Find("Image").gameObject;
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equipmentSpriteName = this.GetComponent<Image>().sprite.name;
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viewEquipmentImgSpriteName = equipmentSpriteName.Substring(0, equipmentSpriteName.Length - 1) + "D";
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viewEquipmentImgSprite = Resources.Load<GameObject>("UIPrefab/Equipment/" + viewEquipmentImgSpriteName);
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rectTransform = viewEquipmentImg.transform as RectTransform;
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}
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// Update is called once per frame
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void Update () {
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if (viewEquipmentImg.activeSelf
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&& RectTransformUtility.ScreenPointToLocalPointInRectangle(transform.parent.parent.transform as RectTransform, Input.mousePosition, null, out pos))
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{
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rectTransform.anchoredPosition = new Vector2(pos.x + offset.x,
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pos.y + offset.y);
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}
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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viewEquipmentImg.SetActive(true);
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viewEquipmentImg.GetComponent<Image>().sprite = viewEquipmentImgSprite.GetComponent<SpriteRenderer>().sprite;
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viewEquipmentImg.transform.Find("Text").GetComponent<Text>().text = equipmentSpriteName.Substring(0, equipmentSpriteName.Length - 1);
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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viewEquipmentImg.SetActive(false);
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}
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}
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