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36 lines
1.1 KiB
36 lines
1.1 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using System;
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using System.Collections.Generic;
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public class ExamScoreResultCheckItemManager : BaseItemManager
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{
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public override void SetItemPrefab()
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{
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ItemPrefab = Resources.Load<GameObject>("UIPrefab/Examination/CheckScoreQuestionPrefab");
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}
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public override void CheckIfShowSubmitButton()
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{
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}
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public void CheckScoreButton()
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{
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Debug.Log("CheckScoreButton!");
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ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.CheckScore;
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ExamInfoHelpClass.ExamID = exam.ID;
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ExamInfoHelpClass.QuestionID = question.ID;
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ExamInfoHelpClass.selectSceneID = (ExamInfoHelpClass.Scene)question.SceneType;//给Selected.selectSceneID赋值
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//SceneManager.LoadScene(sceneName);//加载考题对应的场景
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TimeManager.CurExam = exam;
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TimeManager.CurQues = question;
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MySceneManager.MyLoadScene(question.SceneType.ToString());
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}
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public override void CheckIfHasFile(List<QuestionInfo> items)
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{
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}
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}
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