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15 lines
392 B
15 lines
392 B
3 years ago
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using UnityEngine;
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using System.Collections;
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using AX.Network.Protocols;
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using System;
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using AX.NetworkSystem;
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using AX.MessageSystem;
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public class GET_SERVER_TIME_REPLY : NetworkMessageBehaviour
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{
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protected override void Execute(BinaryMessage message)
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{
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var time = message.Body.Deserialize<DateTime>();
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MessageDispatcher.SendMessage("REFRESH_TIME", time);
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}
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}
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