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56 lines
1.4 KiB
56 lines
1.4 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using AX.MessageSystem;
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using System;
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public class HaveOneSelectfloor : MonoBehaviour {
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[HideInInspector]
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public int floor;
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public BuildType buildType = BuildType.TypeA;
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// Use this for initialization
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void Awake()
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{
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MessageDispatcher.AddListener("SELECTFLOOR_EVENT", SelectFloor);
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MessageDispatcher.AddListener("RESETFLOOR_EVENT", ResetFloor);
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string floorStr = gameObject.name.Substring(3);
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floor = int.Parse(floorStr);
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}
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bool One = true;
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private void SelectFloor(IMessage message)
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{
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if (buildType == (BuildType)message.Sender)
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{
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if (floor > (int)message.Data)
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{
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this.gameObject.SetActive(false);
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}
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else
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{
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this.gameObject.SetActive(true);
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}
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}
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}
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private void ResetFloor(IMessage message)
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{
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if (buildType == (BuildType)message.Sender)
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{
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if (floor > (int)message.Data)
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{
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gameObject.SetActive(false);
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}
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else
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{
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gameObject.SetActive(true);
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}
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}
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}
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void OnDestroy()
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{
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MessageDispatcher.RemoveListener("SELECTFLOOR_EVENT", SelectFloor);
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MessageDispatcher.RemoveListener("RESETFLOOR_EVENT", SelectFloor);
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}
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}
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