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92 lines
2.3 KiB
92 lines
2.3 KiB
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GroundFireControl : MonoBehaviour {
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Transform transRanyou;
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Transform transFireLG1;
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Transform transFireLG2;
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Transform transFire;
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Transform transRanyou1;
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float ranyouScale = 0;
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float fireScale = 0;
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float growSpeed = .3f;//粒子生长速度;
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// Use this for initialization
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void Start() {
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transRanyou = transform.Find("RanYou");
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transFire = transform.Find("fire");
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transFireLG1 = transFire.Find("GroundFire_LG1");
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transFireLG2 = transFire.Find("GroundFire_LG2");
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transRanyou1 = transform.Find("ranyou_01");
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transFire.localScale = Vector3.one*.3f;
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transFire.gameObject.SetActive(false);
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transRanyou1.gameObject.SetActive(false);
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transRanyou.localScale = Vector3.zero;
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bGrow = true;
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//transFireLG1.gameObject.SetActive(false);
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//transFireLG2.gameObject.SetActive(false);
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//transFireLG1.localScale = Vector3.zero;
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//transFireLG2.localScale = Vector3.zero;
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}
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bool ableOrDisable = false;
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// Update is called once per frame
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void Update() {
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if (bGrow == false) return;
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if (growSpeed > 0)
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{
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growSpeed -= Time.deltaTime;
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}
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else
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{
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growSpeed = .1f;
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SetRanyouScale();
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}
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}
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void SetRanyouScale()
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{
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if (transRanyou.gameObject.activeInHierarchy/*&& transRanyou1.gameObject.activeInHierarchy*/)
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{
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if (transRanyou.localScale.x < .8f)
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{
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ranyouScale += 0.01f;
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transRanyou.localScale = new Vector3(ranyouScale, 0.65f * ranyouScale, ranyouScale);
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}
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else
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{
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transRanyou1.gameObject.SetActive(true);
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transFire.gameObject.SetActive(true);
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bGrow = false;
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}
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}
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}
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bool bGrow=false;
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//void SetFireScale()
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//{
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// if (transFire.localScale.x < 1f)
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// {
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// fireScale += 0.02f;
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// transFireLG1.localScale = new Vector3(fireScale, fireScale, fireScale);
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// transFireLG2.localScale = new Vector3(fireScale, fireScale, fireScale);
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// }
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// else {
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// bGrow = false;
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// }
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//}
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}
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