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43 lines
1.3 KiB
43 lines
1.3 KiB
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using AX.MessageSystem;
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using AX.TrackRecord;
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public class NodeLoadHints : MonoBehaviour, IPointerClickHandler
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{
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/// <summary>
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/// 用于加载节点显示节点名称和节点简介的
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/// 点击UI才开始回放节点
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/// </summary>
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/// <param name="eventData"></param>
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//private Text Name;
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private Text Intro;
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void Awake()
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{
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//Name = transform.Find("Text").GetComponent<Text>();
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Intro= transform.Find("Scroll View/Viewport/Text").GetComponent<Text>();
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MessageDispatcher.AddListener("NodeLoadHints", nodeLoadHints);
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this.gameObject.SetActive(false);
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}
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public void nodeLoadHints(IMessage mes)
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{
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this.gameObject.SetActive(true);
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GetComponent<RectTransform>().localPosition = new Vector2(0f, 230f);
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Intro.text = LoadManager.Instance.record_Load.Intro;
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AutoBrowsing.instance.GetMessage(this.gameObject, 5f, false);
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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NodeSet.Instance.BecauseClickLoadNode();
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this.gameObject.SetActive(false);
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}
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void OnDestroy()
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{
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MessageDispatcher.RemoveListener("NodeLoadHints", nodeLoadHints);
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}
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}
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