天津23维预案
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27 lines
654 B

3 years ago
using UnityEngine;
using AX.Network.Common;
using AX.Network.Protocols;
using AX.NetworkSystem;
public class CLOSED : MonoBehaviour
{
protected virtual void OnEnable()
{
NetworkMessageDispatcher.AddClosedListener(Execute);
}
protected virtual void OnDisable()
{
NetworkMessageDispatcher.RemoveClosedListener(Execute);
}
protected virtual void OnDestroy()
{
NetworkMessageDispatcher.RemoveClosedListener(Execute);
}
protected void Execute(IAppSession<BinaryProtocol, BinaryMessage> session, CloseReason reason)
{
// TODO: 在这里处理会话连接关闭的情况
}
}