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14 lines
319 B
14 lines
319 B
3 years ago
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using UnityEngine;
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using System.Collections;
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using AX.Network.Protocols;
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using System;
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using AX.NetworkSystem;
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public class MARKING_INSERTORUPDATE_REPLY : NetworkMessageBehaviour {
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protected override void Execute(BinaryMessage message)
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{
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//var data = message.Body.Deserialize<ScoreInfo>();
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}
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}
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