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23 lines
616 B
23 lines
616 B
3 years ago
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using UnityEngine;
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using System.Collections.Generic;
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using AX.NetworkSystem;
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using AX.Network.Protocols;
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using AX.MessageSystem;
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//public struct PaperPageReplyPair
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//{
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// public int currentPage;
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// public int numberEachPage;
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// public int pageCount;
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// public List<ExaminationPaperObject> paperList;
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//}
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public class PAPER_PAGE_REPLY : NetworkMessageBehaviour
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{
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protected override void Execute(BinaryMessage message)
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{
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var pair = message.Body.Deserialize<PagingReplyInfo<ExaminationPaperObject>>();
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MessageDispatcher.SendMessage("PAPER_PAGE_REFRESH", pair);
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}
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}
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