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40 lines
1.1 KiB
40 lines
1.1 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using AX.NetworkSystem;
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using AX.Network.Protocols;
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using System;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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using System.Net;
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public class PASSWORD_MODIFY_REPLY : NetworkMessageBehaviour
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{
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public Text Hint_Text;
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protected override void Execute(BinaryMessage message)
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{
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Hint_Text.text = "密码修改成功,请重新登录";
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StartCoroutine(WaitSenconds(2f));
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}
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IEnumerator WaitSenconds(float delay)
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{
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//NetworkManager.Default.Close();
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//NetworkManager.Default.RemoteEndPoint = GameSetting.LoginSetting.GetLoginAddress();
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//NetworkManager.Default.Start();
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var ip = default(string);
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var port = default(short);
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GameSetting.LoginSetting.GetLoginAddress(out ip, out port);
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NetworkManager.DestroySession(NetworkManager.Default);
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NetworkManager.CreateDefaultSession(ip, port);
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NetworkManager.Default.Start();
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yield return new WaitForSeconds(delay);
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SceneManager.LoadScene(1);
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}
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}
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