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21 lines
609 B
21 lines
609 B
3 years ago
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using AX.NetworkSystem;
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using AX.Network.Protocols;
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using AX.MessageSystem;
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public struct TeacherLessonReplyPair
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{
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public int currentPage;
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public int numberEachPage;
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public int pageCount;
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public List<CoursewareInfo> questionList;
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}
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public class TEACHER_LESSON_REPLY : NetworkMessageBehaviour
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{
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protected override void Execute(BinaryMessage message)
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{
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var pair = message.RawBody.Deserialize<TeacherLessonReplyPair>();
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MessageDispatcher.SendMessage("TEACHER_LESSON_REFRESH", pair);
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}
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}
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