You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
60 lines
1.8 KiB
60 lines
1.8 KiB
3 years ago
|
using UnityEngine;
|
||
|
using System.IO;
|
||
|
using System.Collections.Generic;
|
||
|
using System;
|
||
|
using System.Xml.Serialization;
|
||
|
using AX.TrackRecord;
|
||
|
using System.Collections;
|
||
|
using UnityEngine.UI;
|
||
|
using AX.MessageSystem;
|
||
|
|
||
|
public class CheckItemRecord : MonoBehaviour {
|
||
|
|
||
|
int Index;
|
||
|
public static bool lock_ = false;
|
||
|
public bool Back = false;
|
||
|
public bool Foward = false;
|
||
|
GameObject CameraGame;
|
||
|
public float Timer;
|
||
|
public EventRecordItem_two eventItem;
|
||
|
void Start()
|
||
|
{
|
||
|
CameraGame = GameObject.Find("Main Camera").gameObject;
|
||
|
}
|
||
|
void Update()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
public int ID;
|
||
|
public int Num;
|
||
|
public void GetTheID(int id, int num, EventRecordItem_two eventI)
|
||
|
{
|
||
|
ID = id;
|
||
|
Num = num;
|
||
|
eventItem = eventI;
|
||
|
|
||
|
}
|
||
|
public float Value;
|
||
|
float TheSumTime;
|
||
|
public Record_One_root record_Load = new Record_One_root();
|
||
|
public void ButtonClick() //点击节点重新生成事件,重新对进度条赋值
|
||
|
{
|
||
|
if (LoadManager.Instance.LoadTimer==0)
|
||
|
{
|
||
|
MessageDispatcher.SendMessage("Operatinghints", (object)"回放中可查看");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (record_Load != null && eventItem.timer <= LoadManager.Instance.record_Load.SumTime)
|
||
|
{
|
||
|
MessageDispatcher.SendMessage("ProcessSkipEvent", new SkipEventAttri { from = LoadManager.Instance.LoadTimer, to = eventItem.timer });
|
||
|
|
||
|
}
|
||
|
|
||
|
//TrackRecordHelpClass.Set_Pos_Rot_Sca_Load(CameraGame.transform, LoadManager.Instance.record_Load.EventList[ID].objAttriList[0].trans);
|
||
|
MouseFollowRotation.Instance.CameraAttri = LoadManager.Instance.record_Load.EventList[ID].camAttributeList[0];
|
||
|
TheBackView.instance.checkItme = true;
|
||
|
TheBackView.instance.ClickJieDianApect(eventItem);
|
||
|
}
|
||
|
}
|