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40 lines
1.1 KiB
40 lines
1.1 KiB
3 years ago
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using UnityEngine;
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using System.IO;
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using System.Collections.Generic;
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using System;
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using System.Xml.Serialization;
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using AX.TrackRecord;
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public class GetRecordXml
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{
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/**
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* 单独的根据灾情和FileName来获取数据
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*/
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private static GetRecordXml stance;
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public static GetRecordXml GetInstance()
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{
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if (stance == null)
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{
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stance = new GetRecordXml();
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}
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return stance;
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}
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public Record_One_root LoadRecord_DeserializeXMLToRecord(string filename)
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{
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string path =ExamInfoHelpClass.CurrentWorkPath + filename;
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if (File.Exists(path))
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{
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//反序列化XML
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StreamReader reader = new StreamReader(path);
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Record_One_root record = new Record_One_root();
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XmlSerializer xml = new XmlSerializer(typeof(Record_One_root));
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record = xml.Deserialize(reader) as Record_One_root;
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reader.Close();
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//Debug.Log("LoadRecord_DeserializeXMLToRecord");
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return record;
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}
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return null;
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}
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}
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