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24 lines
674 B
24 lines
674 B
3 years ago
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using UnityEngine;
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using System.Collections;
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public class OpenPlane : MonoBehaviour {
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public GameObject ThisbJoBJ;
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void Start()
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{
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//IManager.Instance.AddWinToUIListAll(new UIClass(ThisbJoBJ,GameObject.Find("UI Root").transform.FindChild("BJ").gameObject,"CloseNodePlane"));
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}
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public void OpenBjOnClick() {
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if (!ThisbJoBJ.activeInHierarchy) {
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//UIManager.Instance.ShowWin(new UIClass(ThisbJoBJ, GameObject.Find("UI Root").transform.FindChild("BJ").gameObject, "CloseNodePlane"), UIManager.WinShowType.CloseOthers, true);
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//NodeSetting.Instance.OpenSetingPlane(Selected.curCJID);
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}
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}
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}
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