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34 lines
746 B
34 lines
746 B
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using AX.MessageSystem;
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public class SendOO : MonoBehaviour {
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public static SendOO instance = null;
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private void Awake()
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{
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if (instance == null)
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{
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instance = this;
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}
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transform.Find("Sure").GetComponent<Button>().onClick.AddListener(SureBtn);
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transform.Find("Close").GetComponent<Button>().onClick.AddListener(CloseBtn);
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}
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public void SureBtn()
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{
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MessageDispatcher.SendMessage("Operatinghints", (object)"发送成功");
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gameObject.SetActive(false);
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}
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public void CloseBtn()
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{
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gameObject.SetActive(false);
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}
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}
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