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52 lines
1.6 KiB
52 lines
1.6 KiB
3 years ago
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using UnityEngine;
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using System.Collections.Generic;
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using AX.MessageSystem;
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public class AllExamList : MonoBehaviour {
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public GameObject itemPrefab;
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public GameObject detail;
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public GameObject list;
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public List<ExaminationInfo> examList = new List<ExaminationInfo>();
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void Start()
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{
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MessageDispatcher.AddListener("SHOW_QUESTION_LIST", showList);
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MessageDispatcher.AddListener("GET_MARKING_EXAMINATION_INFOS_REFRESH", showExamList);
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}
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void OnDestroy()
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{
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MessageDispatcher.RemoveListener("SHOW_QUESTION_LIST", showList);
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MessageDispatcher.RemoveListener("GET_MARKING_EXAMINATION_INFOS_REFRESH", showExamList);
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}
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// Update is called once per frame
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void Update()
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{
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}
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//刷新列表信息
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private void showExamList(IMessage message)
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{
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PagingReplyInfo<ExaminationInfo> pair = (PagingReplyInfo<ExaminationInfo>)(message.Data);
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examList = pair.Items;
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foreach (Transform child in transform)
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{
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Destroy(child.gameObject);
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}
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foreach (ExaminationInfo exam in examList)
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{
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GameObject item = Instantiate(itemPrefab) as GameObject;
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item.transform.parent = transform;
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item.transform.localScale = new Vector3(1, 1, 1);
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item.name = "Item";
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item.GetComponent<AllExamMessage>().setExam(exam);
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}
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}
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private void showList(IMessage message)
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{
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ExaminationInfo exam = (ExaminationInfo)(message.Data);
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detail.SetActive(true);
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list.GetComponent<AllQuestionSelect>().showQuestionList(exam);
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}
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}
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