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43 lines
1.2 KiB
43 lines
1.2 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using AX.MessageSystem;
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using UnityEngine.UI;
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using System;
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public class ExaminationPaperMessage : MonoBehaviour {
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// Use this for initialization
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public ExaminationPaperObject paper;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void setPaper(ExaminationPaperObject paper)
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{
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this.paper = paper;
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transform.Find("PaperName").GetComponent<Text>().text = paper.Name;
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transform.Find("Creator").GetComponent<Text>().text = paper.CreatorName;
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transform.Find("CreateTime").GetComponent<Text>().text = paper.CreateTime.ToString("yyyy-MM-dd HH:mm:ss");
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if (paper.CreatorID != MySelf.mySelf.ID)
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{
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transform.Find("DetailButton").GetComponent<Button>().interactable = false;
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}
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}
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public void updateDetail()
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{
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MessageDispatcher.SendMessage("SHOW_PAPER_DETAIL", paper);
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}
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public void CopyDetail()
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{
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var newPaper = new ExaminationPaperObject();
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newPaper.Questions = paper.Questions;
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newPaper.Name = paper.Name;
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MessageDispatcher.SendMessage("SHOW_PAPER_DETAIL", newPaper);
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}
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}
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