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42 lines
1.3 KiB
42 lines
1.3 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using AX.MessageSystem;
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public class ExaminationQuestionSelectedMessage : MonoBehaviour {
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// Use this for initialization
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public ExaminationQuestionObject question;
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void Start()
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{
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transform.Find("Toggle").GetComponent<Toggle>().onValueChanged.AddListener(changeList);
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}
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void OnDestroy()
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{
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transform.Find("Toggle").GetComponent<Toggle>().onValueChanged.RemoveListener(changeList);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void setQuestion(ExaminationQuestionObject question)
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{
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this.question = question;
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transform.Find("QuestionName").GetComponent<Text>().text = question.Name;
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transform.Find("Creator").GetComponent<Text>().text = question.CreatorName;
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transform.Find("CreateTime").GetComponent<Text>().text = question.CreateTime.ToString("yyyy-MM-dd HH:mm:ss");
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}
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private void changeList(bool selected)
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{
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if (selected)
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{
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ExaminationPaperDetail.questionId.Add(question.ID.ToString());
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}
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else
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{
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ExaminationPaperDetail.questionId.Remove(question.ID.ToString());
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}
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MessageDispatcher.SendMessage("REFRESH_PAPER_UI");
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}
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}
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