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93 lines
3.2 KiB
93 lines
3.2 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using AX.NetworkSystem;
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using AX.TrackRecord;
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using System;
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using System.IO;
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using AX.MessageSystem;
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public class ExaminationQuestionDetail : MonoBehaviour {
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// Use this for initialization
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public static ExaminationQuestionObject question;
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public InputField questionName;
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public InputField questionInfo;
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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public void submitExaminationQuestion()
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{
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string detail = "";
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var questionNameStr = questionName.text.Trim();
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var questionInfoStr = questionInfo.text.Trim();
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if (string.IsNullOrEmpty(questionNameStr))
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{
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detail += "考题名称不能为空,";
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}
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if (detail != "")
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{
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detail = detail.Substring(0, detail.Length - 1);
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GameObject.Find("MessageBox").GetComponent<MessageTool>().showMessage(ShowMessageType.warning, "信息提示", detail);
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return;
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}
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if (questionNameStr.Contains("/") || questionNameStr.Contains("\\"))
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{
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questionName.text = "";
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MessageDispatcher.SendMessage("Operatinghints", (object)"名字不能包含/或\\");
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return;
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}
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if (ExamInfoHelpClass.loadSceneMode == ExamInfoHelpClass.LoadSceneMode.EditQuestion)
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{
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//删除原考题xml文件
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string file_orign = ExamInfoHelpClass.CurrentWorkPath + "Questions/" + question.ID + "/" + question.FilePath;
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if (File.Exists(file_orign))
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{
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File.Delete(file_orign);
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}
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}
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question.Name = questionNameStr;
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question.Intro = questionInfoStr;
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question.FilePath = TrackRecordHelpClass.GetFileNameAccordingTime(DateTime.Now);
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question.CreatorName = MySelf.mySelf.Name;
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question.CreatorId = MySelf.mySelf.ID;
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question.Pattern = (int)ExamInfoHelpClass.applicationMode;
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NetworkManager.Default.SendRequestAsync("QUESTION_SAVE_REQUEST", question);
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gameObject.SetActive(false);
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}
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private void Task_TransferTaskCompleted()
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{
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FileTransTipWinManager.task.TransferTaskCompleted -= Task_TransferTaskCompleted;
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MySceneManager.BackToLastScene();
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}
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public void showDetail()
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{
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if(SetPowerScript.Instance.modeType == ModeType.PartPower && SetPowerScript.Instance.TeamList.Count==0)
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{
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MessageDispatcher.SendMessage("Operatinghints", (object)"请设置力量");
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return;
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}
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if (SetPowerScript.Instance.modeType == ModeType.PartPower && SetPowerScript.Instance.TeamList.Count > 0)
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{
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for (int i = 0; i < SetPowerScript.Instance.TeamList.Count; i++)
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{
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TeamAttri Arrri = SetPowerScript.Instance.TeamList[i] as TeamAttri;
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if (Arrri.PowerAttriList.Count == 0)
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{
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MessageDispatcher.SendMessage("Operatinghints", (object)(Arrri.TeamName+"中队未设置力量"));
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return;
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}
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}
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}
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gameObject.SetActive(true);
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questionName.text = question.Name;
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questionInfo.text = question.Intro;
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}
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}
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