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27 lines
569 B
27 lines
569 B
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ControlStair : MonoBehaviour {
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public int cengID;
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public string TheName;
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private void Start()
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{
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cengID = GetFloorID();
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TheName = GetName();
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}
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public int GetFloorID()
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{
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int ID = transform.parent.GetChild(0).GetComponent<CengID>().cengID;
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return ID;
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}
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public string GetName()
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{
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string Num = transform.parent.name.Substring(3);
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string Name = "Cube" + Num;
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return Name;
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}
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}
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