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55 lines
1.5 KiB
55 lines
1.5 KiB
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using AX.MessageSystem;
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using UnityEngine.UI;
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using AX.TrackRecord;
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public class LeftShowSprict : MonoBehaviour {
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/// <summary>
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/// 用于右下角提示信息
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/// </summary>
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private InputField LeftText;
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private Button CloseBtn;
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private void Awake()
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{
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MessageDispatcher.AddListener("LeftShowEvent", LeftShowEvent);
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MessageDispatcher.AddListener("ControlLeftEvent", ControlLeftEvent);
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LeftText = this.transform.Find("Scroll View/Viewport/InputField").GetComponent<InputField>();
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CloseBtn = this.transform.Find("Button").GetComponent<Button>();
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CloseBtn.onClick.AddListener(CloseThis);
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this.gameObject.SetActive(false);
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LeftText.text = "";
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}
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public void CloseThis()
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{
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this.gameObject.SetActive(false);
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}
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public void LeftShowEvent(IMessage mess)
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{
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ObjAttribute oriObj = (ObjAttribute)mess.Data;
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LeftText.text = oriObj.TopName;
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this.gameObject.SetActive(true);
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if (LeftText.text.Equals(""))
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{
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this.gameObject.SetActive(false);
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}
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}
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public void ControlLeftEvent(IMessage mess)
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{
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this.gameObject.SetActive(false);
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}
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private void OnDestroy()
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{
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MessageDispatcher.RemoveListener("LeftShowEvent", LeftShowEvent);
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MessageDispatcher.RemoveListener("ControlLeftEvent", ControlLeftEvent);
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}
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}
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